Burnt Wasp is a privately held game development and technology company located in the United Kingdom. Our primary focus is on the production of fun games along with the cross platform technology to drive them.
Formed in 2010, our small core team has years of combined industry experience, placing us in a position to develop the kind of games we want to play and hope you will too.
Tom has been developing games for several years with a number of companies including Mode7 and GarageGames. Projects include code for the Torque Game Engines, Constructor, Prima Ballerina: New York demo and most recently Neutron Flux.
Gary has been programming professionally since graudating from Bradford University in 2000. His game development career began in early 2005 as a freelance programmer for Red Thumb Games. He has since worked on several titles and demos including Shelled Online, Dragon Hatchery, Prima Ballerina: New York and most recently Neutron Flux.